The Slime Dungeon: privacy and terms of use
The privacy policy covers what the app collects, who else receives it and how to delete it. The terms of use cover what is free, what is paid and what you may do with the app.
Privacy policy
Last updated
The Slime Dungeon is an action game for Android. It has no account and no server of its own. Your high score is kept on the phone, and what leaves it goes to Google: the leaderboard, if you sign in to Play Games, the ads, and a set of game statistics and crash reports.
I, Tiago Danin, am the developer and the controller of this data under the LGPD (Lei 13.709/2018). If you are in the EU, the GDPR gives you the same rights and I answer them the same way. Write to TiagoDanin@outlook.com about any of it.
What stays on your phone
Your best score, whether the tutorial was shown, whether Play Games is turned on, whether music and sound effects are on, how many runs you have played, the day you first opened the game, the day you last opened it, and how many times you have opened it (it stops counting at 11). Those numbers never leave the phone as they are; the statistics below only carry rough ranges made from them, such as "4 to 7 days since the last visit". The ads SDK also keeps your consent choice on the phone. Uninstalling the game or clearing its data erases them.
Google Play Games and the leaderboard
After the tutorial, the game offers to sign you in to Google Play Games so you can join the ranking. You can skip it, and you can switch it off later in Settings. While it is on, the game signs in by itself when it opens and sends your score to the leaderboard when your knight dies. Your Play Games name and avatar appear next to your score, and anyone who opens the leaderboard can see them. Google runs Play Games and handles that profile under its own terms; I only see what the leaderboard shows everyone.
Ads
When your knight dies, the game over screen shows a banner, and it can offer an extra life: if you choose to watch an ad to the end, the knight gets up where he fell. That offer appears once per run. No ad is shown while you play. Google AdMob serves the ads. To pick and measure them, AdMob uses the advertising ID, your IP address, the device model, the Android version and how you interact with the ads, and it may show ads based on your interests.
Where the law asks for consent, such as in the EU and the UK, the game shows Google's consent form before any ad loads, and you can change your answer later in Settings, "Ad privacy choices". You can also reset or delete the advertising ID in Android's settings, under Privacy, Ads (on some phones, Google, Ads). Deleting it stops personalised ads on the whole device.
Game statistics
Google Analytics for Firebase records how the game is played: which menu option you tap, the tutorial opened and finished, each run started and ended (score, enemies defeated, how long it lasted and how it ended), when the dungeon gets harder, chests opened, potions picked up, deaths, extra lives used, scores sent to the leaderboard, the Play Games sign-in result, the review prompt and the sound switch. It also records return visits, with the days since the last visit and since the first launch in ranges, the tutorial pages seen or skipped, how long the dungeon took to load, the first fireball and the first kill of a run, moments of low life, run totals such as fireballs, attacks, kills and damage taken, new high scores, leaving the game in the middle of a run, the extra life offer and what you did with it, ads that failed to load, and your answers to the ad consent form. Each statistic is tagged with a range of runs played and of your best score, the month of your first launch, how the tutorial went, the Play Games state, the sound switch, whether ads are allowed and the game's language. Like any app using the SDK, it also records automatic events such as the first open and each session, together with an ID for this installation, the device model, Android version, app version and approximate location. The SDK may read the install referrer (how you got to the game on Google Play). Because the game shows ads, the advertising ID is available on the phone and the SDK can read it as well. The game sends no user ID and no Play Games name, and I do not use these statistics for advertising.
When the game crashes, or when an error happens while it asks for a rating, Firebase Crashlytics sends a crash report: the technical trace of the error, the device model, Android version, app version and an ID that Crashlytics creates for this installation. The report carries no user ID and no Play Games name. Development builds of the game send none.
Reviews and links
On the 3rd, 5th and 10th time you open the game, it may ask Google Play to show its rating card on the menu. Google Play decides whether the card appears. Your stars and any review go to Google Play under its own terms, and the game never learns whether you rated it or what you wrote.
The About screen loads my avatar from GitHub and links to my site, my Twitter, the itch.io pages of the artists whose assets the game uses, and the Flame and Bonfire engines. Opening any of them takes you to a site with its own privacy policy.
Who else receives it
Only Google, through Play Games, Google Play, Firebase and the Mobile Ads SDK, on servers that may be outside Brazil, including in the United States, and GitHub when the About screen loads the avatar. Their terms: Google Privacy Policy, Firebase privacy, how Google uses data from apps and GitHub privacy statement.
I do not sell your data or hand it to a data broker. I would only disclose it if a Brazilian court or authority legally required it.
The statistics and crash reports are used to find bugs and to balance the game, on the basis of my legitimate interest in keeping it working. The ads pay for the game. They rely on your consent where the law requires it, and otherwise on my legitimate interest and on the choices you make in Android's ad settings.
Your rights
The game keeps nothing about you on a server of mine, so there is nothing for me to hand over or delete beyond what is on your phone. To remove your score and profile from the leaderboard, use your Google account's Play Games settings. The statistics and crash reports carry no name or account, so I usually cannot tell which ones are yours; you can still ask me to delete them or object to them. They are kept for the retention period configured in Firebase, after which Google deletes them. You can still ask me anything about this at TiagoDanin@outlook.com, and you may complain to the ANPD, Brazil's data protection authority.
Children
The game is rated for everyone but is not directed at children. I do not knowingly collect data from children under 13. If you believe a child's data reached me, write to me and I delete what I can find.
Changes
If this policy changes, the date at the top changes with it. If the game starts selling anything, this page is updated before that version is released.
Contact
Tiago Danin, TiagoDanin@outlook.com.
Terms of use
Last updated
These terms apply to anyone who installs or plays The Slime Dungeon. By playing, you accept them. If you do not, uninstall the game; nothing else is needed.
Who provides the game
Tiago Danin, a private individual in Brazil, who develops and publishes The Slime Dungeon on Google Play. "I" and "me" below mean him. "You" means the person playing.
Price
The game is free to download and play, and ads pay for it. The game over screen shows a banner and can offer an extra life for watching an ad, once per run; watching it is your choice, and no ad appears while you play. The game has nothing to buy. If that changes, these terms and the privacy policy will be updated before that version is released, and anything for sale will be sold through Google Play with its price shown before you pay.
The leaderboard
The ranking runs on Google Play Games and is optional. Play fair: do not modify the game, use tools that alter scores, or submit a score you did not earn. I may remove scores that look manipulated. Your name on the leaderboard is your Play Games name, and Google's terms apply to it.
The game and its art
The Slime Dungeon is fantasy: a knight, fireballs and slimes. The pixel art comes from artists who published it on itch.io, and they are credited on the About screen. The music and sound effects belong to their authors too. Their work stays theirs. The game is built on the open source Bonfire and Flame engines.
Your high score is saved on the phone only. Uninstalling the game or clearing its data erases it.
What you may do with it
I give you a personal, free, non-exclusive and revocable licence to play the game on your devices. You may not copy, resell or redistribute it, or extract its assets to use elsewhere. The name and the game itself remain mine.
Availability
I work on the game in my own time. It may change, lose features or be removed from Google Play.
Liability
The game is provided as it is. To the extent Brazilian law allows, I am not liable for lost scores or for problems caused by the phone, the network or Google's services. Nothing here removes a right that the law gives you and that a contract cannot take away, such as those in the Código de Defesa do Consumidor.
Privacy
What the game collects is described in the privacy policy on this same page.
Changes
I may update these terms. The date at the top changes when I do. Continuing to play after that means you accept the new version.
Law
Brazilian law governs these terms. Anything an email cannot settle goes to the courts of Belém, Pará, without prejudice to your right as a consumer to sue where you live.
Contact
Tiago Danin, TiagoDanin@outlook.com.
This site has its own documents, separate from the app's: privacy and terms of the site.